Jobs


Experienced Game Artist

Come and join the Futur!

The team behind the critically acclaimed Velocity series is looking for an experienced games artist to help create a brand new IP!

FuturLab is a small and friendly team based in Brighton, UK. We are looking for an experienced artist who is able to take direction from the game director and also able to mentor more junior staff.

FuturLab is in the unique position of having complete creative control of its own IP, therefore this position is ideal for someone who is keen to have their ideas listened to, and will enjoy seeing their own work highly visible within a finished product. We are looking for someone who has a strong background in creating environments. This position will not suit a character artist.

You will work closely with the game director to develop game aesthetics, and then carry them throughout the whole production cycle; from initial concepts through to the production of varied in-game assets, UI and into product launch with the creation of merchandise artwork and storefront visuals.

You will easily acknowledge the colourful, stylish and futuristic in-house style we’ve established, and help develop a distinctive and unique style for the new IP that sits comfortably within our portfolio.

Requirements:
• At least 3 years games industry experience.
• At least 1 shipped product.
• Excellent 2D environment and concept art skills.
• Excellent illustrative skills.
• 3D asset creation and animation skills beneficial.
• Lighting and rendering skills a plus.
• UI design skills a plus.
• Ability to effectively itemise tasks and assign realistic time scales to them.
• Excellent communication skills with a friendly, helpful and positive demeanor.
• Working knowledge of Agile Development/Hansoft a plus.
• Able to take creative direction.

Job Description:
• Working closely with the game director to create benchmark pieces to define the look and feel for all future games.
• Required to turn your hand to all visual aspects of a game be it game assets, cut scenes, particles, animation, level dressing etc.
• Creating art assets to be used in the game.
• Ensuring that all game artwork is produced to the highest possible quality.
• Mentoring other artists.
• Working with the producer to schedule art tasks.
• Define any art processes and pipelines to be implemented.

Closing Date: 31st October

If you have the skills, experience and passion for games then please get in touch before 31st October as we’d love to hear from you! Applications will be processed after 31st October.

Email your latest CV and a cover letter along with your portfolio to jobs@futurlab.co.uk

Please ensure that your portfolio includes examples of your illustrative skills as well as a passion for the sci-fi genre – portfolios without these examples will not be considered.

Please note that you must be able to demonstrate eligibility and a VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Brighton area.

SALARY: Competitive + performance related bonus.

Candidates without a valid UK work Visa cannot be considered.


Experienced Gameplay/Networking Programmer

Come and join the Futur!

The team behind the critically acclaimed Velocity series is looking for an experienced C++ programmer with vested interest in game based networking solutions.

FuturLab is a small and highly productive team based in Brighton, UK, with a number of new projects in development. Working under the Technical Director, you’ll need to tackle a wide variety of programming tasks with enthusiasm and positivity.

FuturLab is in the unique position of having complete creative control of its own IP, therefore this position is ideal for someone who is keen to have their ideas listened to, and will enjoy seeing their own work highly visible within a finished product. It’s essential that you are passionate about games and care about creating high quality and fun experiences.

Requirements:
• Experience of networking in gaming applications and large data handling.
• Experience of networking systems and security methods.
• Experience of building robust, scalable backend systems.
• Proficient in C++ and C#.
• At least one shipped title under your belt.
• Knowledge of Unity a plus.
• A good understanding of current generation mobile and/or console platforms a plus.
• Ability to effectively itemise tasks and assign realistic time scales to them.
• Excellent communication skills with a friendly, helpful and positive demeanor.
• Working knowledge of Agile Development/Hansoft a plus.

General Responsibilities:
• Work with the Technical Director, department leads and other programmers to design the game code and contribute to technical design documents.
• Ensure all code is produced to the required standard and all TRCs are followed.
• Be proud of your code and test thoroughly to ensure that there are no bugs.
• Work with the Producer to break out tasks into clear and manageable chunks.
• Report progress to Technical Director and inform them of any implementation issues promptly.
• Take pride in producing a kick-ass game!

Closing Date: 31st October

If you have the skills, experience and passion for games then please get in touch before 31st October as we’d love to hear from you! Applications will be processed after 31st October.

Email your latest CV and a cover letter along with any examples of work to jobs@futurlab.co.uk

Please note that you must be able to demonstrate eligibility and a VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Brighton area.

SALARY: Competitive + performance related bonus.

Candidates without a valid UK work Visa cannot be considered.


Nothing here for you?

Don’t worry, if you have an impressive portfolio of any kind, please email jobs@futurlab.co.uk with your latest CV and a link to any of your work online, as we’re always interested to hear from enthusiastic and talented people.

Please note that we’re working flat out making all kinds of awesome, and don’t always have the time to reply to speculative applications.

Essential Tips When Sending Your CV

  1. Spell and format our company name correctly
  2. Mention at least one of our games
  3. Mention why you think your skills will help contribute to our games. So many people offer their photo-realistic 3D rendering skills, for which we have absolutely no use as our games are 2D

A Note To Recruiters

In the nicest way, please don’t get in touch, we’ll get in touch if we need you :)

Want To Be A Game Artist?

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