About
FuturLab is a web, mobile & console game developer. We self publish our own IP, and we do work for hire. Our portfolio spans the digital spectrum from websites and applications to high-end Flash games and transmedia marketing. What sets us apart is our experience in the console space, bringing our expertise to the quick turnarounds of digital.
Massive Addiction Factor
This is how addictive our games are:
Ethos
We pride ourselves on developing the most engaging ideas, and always seek to elicit three levels of response from our target audience:
1) Cool!
2) Ah, I see!
3) Damn, that’s really clever actually…
We’ve been hearing this response for over 8 years. We never get tired of hearing it, and we work very hard to ensure we keep hearing it in future.
History
Launched in 2003 as a vehicle to realise ideas, FuturLab has facilitated an interesting journey from e-commerce websites to a range of high-end Flash games and an international marketing campaign for Sony Computer Entertainment Europe.
After forging relationships with some of the world’s most respected pioneers of entertainment, the FuturLab team realised their ideas were worthy of becoming standalone products, and began pushing original IP through to gaming platforms such as Sony PlayStation Portable and iOS Devices.
Read more about our History.
FuturLab Today
Working with a bunch of very clever people, we now specialise in game design and development for a range of platforms including but not limited to; all PlayStation devices, Apple iPhone, iPad & iPod Touch, Nintendo 3DS and Adobe Flash.
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Coconut Dodge
In 2010 FuturLab self published its first handheld console title, Coconut Dodge. After receiving critical success with many reviewers awarding a perfect score, Coconut Dodge was named Game Of The Year 2010 by PSNStores.com, and subsequently picked up by Electronic Arts and published on the AppStore for iPhone, iPod Touch and iPad in 2011.

James & Dan with Coconut Dodge on PSPgo
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