“My whole job interview was based around what I could do to make the explosions look better.” – Hussain Sheikh, Technical Director, FuturLab
Which image would you most likely click on PlayStation®Store?
We’re almost there on Velocity 2X visual fidelity. It needs another pass on the HUD and level dressing but we’ve exceeded our initial goals so we’re very happy with it! Now to finish off designing the levels, balance the learning curve and tidy up the little details! =)
Velocity 2X is starting to look pretty tasty now, what do you think?
We were invited by Abertay University to take part in a groundbreaking initiative that sees students embark on prototyping projects with established studios.
We’re delighted to announce that you can now purchase t-shirts, posters, music and even a Velocity Artwork 2014 poster through our online shop!
Velocity Ultra is now on PS3 with highly detailed HD artwork at 1080p resolution, 60fps refresh rate and a perfect translation of its highly refined controls to Dual Shock 3. Grab it now and tune your thumbs up ready for the next gen
As we inch closer to the launch of Velocity 2X on PS Vita & PS4, we’ll be revealing the environments, technologies and characters that provide the backdrop for Velocity 2X.
FuturLab was born on November 12th 2003, a company with a goal to create interactive art to entertain and challenge in equal measure. I thought it might be nice to explain why it’s called FuturLab.
Lots of people have requested a PC version of Velocity Ultra, so now they’re getting one via Steam!