We’re almost there on Velocity 2X visual fidelity. It needs another pass on the HUD and level dressing but we’ve exceeded our initial goals so we’re very happy with it! Now to finish off designing the levels, balance the learning curve and tidy up the little details! =)
We were invited by Abertay University to take part in a groundbreaking initiative that sees students embark on prototyping projects with established studios.
Surge Deluxe is here today in the US and tomorrow in Europe for just $4.99/€4.99/£3.99! Check out the release trailer… Read More »
“FuturLab’s classy, clever blaster just pips Tearaway, Spelunky and Hotline Miami. No other game I played this year so brilliantly layered mechanic-upon-mechanic, slowly transforming you from slow-witted cannon fodder to master thumb ninja. Bring on Velocity 2X”. – Fred Dutton, Manager, PlayStation Blog
We’re delighted to announce that you can now purchase t-shirts, posters, music and even a Velocity Artwork 2014 poster through our online shop!
FuturLab was born on November 12th 2003, a company with a goal to create interactive art to entertain and challenge in equal measure. I thought it might be nice to explain why it’s called FuturLab.
Lots of people have requested a PC version of Velocity Ultra, so now they’re getting one via Steam!
We’ve partnered with the frankly wonderful people at Curve Studios to bring Velocity Ultra to PS3!
Our aim with Velocity 2X is to take you on another journey of discovery, so we’re combining two beloved genres into one thrilling adventure.