I can speak for the whole team by saying there’s never been a more exciting time at FuturLab.
Challenge your PSN friends in the Velocity 2X Daily Sprint!
We’re very excited to announce that 3D Artist Sean Frisby has joined our team today!
Many people are surprised at how good Velocity 2X feels – it’s because we really care about it – it informs every decision we make, not just for a particular feature, but as a business. We only want to make games that feel amazing to play.
We can’t talk about what this is going to be used for yet – only that it’s in development – but we welcome your feedback!
It’s been just under a year of non-stop blistered thumbs and worn out controllers, and in that time we’ve had the great pleasure of seeing our creation accepted, supported and championed by so many.
Velocity 2X is coming to Steam and Xbox One on August 19th worldwide. This video gives a behind the scenes look into how our games are created.
Why working with Sierra is an important step forward for FuturLab.
An accomplished developer with over 10 years experience across every aspect of game programming, Peter was Lead Programmer on the superb 3DS title Crush 3D, where 3D space is crushed into 2D!
We have a new hire, say hello to Thibault Girard!