Challenge your PSN friends in the Velocity 2X Daily Sprint!
We’re very excited to announce that 3D Artist Sean Frisby has joined our team today!
Many people are surprised at how good Velocity 2X feels – it’s because we really care about it – it informs every decision we make, not just for a particular feature, but as a business. We only want to make games that feel amazing to play.
We can’t talk about what this is going to be used for yet – only that it’s in development – but we welcome your feedback!
It’s been just under a year of non-stop blistered thumbs and worn out controllers, and in that time we’ve had the great pleasure of seeing our creation accepted, supported and championed by so many.
Velocity 2X is coming to Steam and Xbox One on August 19th worldwide. This video gives a behind the scenes look into how our games are created.
Why working with Sierra is an important step forward for FuturLab.
An accomplished developer with over 10 years experience across every aspect of game programming, Peter was Lead Programmer on the superb 3DS title Crush 3D, where 3D space is crushed into 2D!
We have a new hire, say hello to Thibault Girard!
England’s 50 most creative businesses have been showcased in a landmark report by Creative England, and we made the list!
It’s been a superb year for the Vita, and Velocity 2X has just been crowned GameSpot’s Vita GOTY 2014. Mission accomplished! 😀
Kai and her Quarp Jet collected some more shiny metal!
If you are aiming for quick times and topping the leaderboards, teledashing is your most trusted friend.
These high quality Velocity 2X tees are now available to buy from our online shop: http://shop.futurlab.co.uk
“My whole job interview was based around what I could do to make the explosions look better.” – Hussain Sheikh, Technical Director, FuturLab
Besides being utterly gorgeous, this poster includes a list of 50 of FuturLab’s biggest fans in the footer! If you’re on the list, you’re on the poster!
Without this process we wouldn’t be able to have the nice outline and alpha vignette, or have the render time left to render the game in the background while you navigate the map.
The complexity for the physics system in Velocity 2X comes from the player performing multiple actions in rapid succession and in various configurations at high speed!
We have 10 days to beg borrow and steal 500 supporters for the Velocity 2X Thunderclap, can you help?
We are extremely proud of our ‘JBraamz’ lens flare technology and it truly makes the game feel sci-fi when seen in action!
To celebrate the launch of Velocity 2X on 2nd September, we’re collaborating on a Velocity Ultra race event with SpeedRunsLive!
Vokh battles were too difficult for novice players, and at one point the Vokh guards were at risk of being axed from the game [Nooo!].
The great thing about playtesting in the studio with devkits is you can make changes on the fly, which we did. I sat the tester down next to my desk and tweaked values and timings until she was able to perform the action perfectly every time.
This is one aspect of our codebase that I’m happy to never look at again!
Here’s our first poster design for Velocity 2X!
These are first draft designs. The idea being to take the most popular ones and iterate on them for the final versions.
Looking back through our gameplay tasks on Velocity 2X, it’s clear that we spent around 10% of the time implementing features, and about 90% of the time refining them. This is no more apparent than in the way we obsessed over the controls.
From my perspective, having the same lighting on Vita as PS4 was the biggest technical achievement in Velocity 2X. It required much more than just the optimizations mentioned in this article, but boy the results were worth it!
As we’ve just proudly stated to the world on PlayStation Blog, we think Velocity 2X has what it takes to delight, thrill, entertain and impress you in 2014 – to such an extent that it’ll be YOUR game-of-the-year.
Which image would you most likely click on PlayStation®Store?
We’re almost there on Velocity 2X visual fidelity. It needs another pass on the HUD and level dressing but we’ve exceeded our initial goals so we’re very happy with it! Now to finish off designing the levels, balance the learning curve and tidy up the little details! =)
Velocity 2X is starting to look pretty tasty now, what do you think?
We were invited by Abertay University to take part in a groundbreaking initiative that sees students embark on prototyping projects with established studios.
All of our games are playable on PS Vita, but have you got all the native versions yet?
This is alpha footage captured from the PS Vita. There is still a lot left to do.
Now you can give Surge®Deluxe its own page on your PS Vita with this ‘Cyborg!’ wallpaper!
We’ve been hard at work putting together an Alpha build of Velocity 2X on PS4 for Sony. A video exists, which you’ll see very soon, but for now here’s some tasty PS4 screenshots.
Surge Deluxe is here today in the US and tomorrow in Europe for just $4.99/€4.99/£3.99! Check out the release trailer… Read More »
Velocity 2X will feature a Platinum Trophy, confirmed today by Sony. We haven’t thought of a name for it yet. Perhaps you could suggest one.
Three essential tips for indie developers that you won’t have read elsewhere.
We’re delighted to announce that you can now purchase t-shirts, posters, music and even a Velocity Artwork 2014 poster through our online shop!
As we inch closer to the launch of Velocity 2X on PS Vita & PS4, we’ll be revealing the environments, technologies and characters that provide the backdrop for Velocity 2X.
Lt. Kai Tana – saviour of the galaxy, pilot of the teleporting Quarp Jet and master of the humble jump – is female.
We’ve compiled all the most interesting posts on our blog into a single list that you can storm through in no time, and emerge at the other side fully clued up.
Our aim with Velocity 2X is to take you on another journey of discovery, so we’re combining two beloved genres into one thrilling adventure.
Looking for a guide to help design your first awesome videogame? Look no further!
For an epic boost of sonic pleasure, grab the album from iTunes, Juno Download and other leading digital music storefronts!
We were thrilled when Velocity won industry accolades last year, but to be voted best game on the minis platform by such a large group of core gamers themselves means so much more to us.
Check out Eurogamer’s exclusive footage of Velocity Ultra. Also, interview bonus!
Surge Lite includes a lovely little animated title sequence featuring the ‘Fan Powered Flight’ slogan we used for our Velocity Ultra teaser.
Here’s what Velocity Ultra looks like now we’re at Alpha.
Surge takes addictive tile matching game play and implants a hardcore pulse with unique mechanics, strategic depth and online scores!
Velocity Wins Best Arcade Game 2012 at the TIGA Games Industry Awards!
These are the things that make Coconut Dodge and Velocity fun and addictive, and it’s these things that we have literally put right at the player’s fingertips, in their purest form, in Fuel Tiracas.
What we’ve done is allow the player to push a drum loop MIDI pattern into a synthesizer slot, or a melody pattern into a bassline track, and every combination you could possible think of within the limits of each level!
I can speak for the whole team by saying there’s never been a more exciting time at FuturLab.