FuturLab began in 2003 when Fine Art graduate James Marsden set his sights on the games industry. With no background in programming or design, James set about teaching himself web technologies; the plan being to jump a series of ladders from website design to console game development.

The ladder looked something like this:

2003 – Standards compliant websites
2004 – Database driven websites with PHP + MySQL
2005 – Flash based application development
2005 – Flash based e-learning and simple mini-games
2006 – PRISM Platform Game Engine
2007 – Flash games for the BBC
2008 – Flash games for Sony Computer Entertainment
2009 – Original Sony PSP™ game backed by publisher funding
2009 – Contracted as External Game Designer for Relentless Software
2010 – Developed and published Coconut Dodge for PSP™ & PS3™ miniS
2011 – Coconut Dodge named Game Of The Year 2010 by PSNStores.com
2011 – Coconut Dodge signed by Electronic Arts for worldwide distribution on iOS platforms
2011 – Coconut Dodge signed to Marmalade’s App Program, distributed on Blackberry Playbook.
2012 – Velocity coming soon…

It’s been an enjoyable adventure so far, and now FuturLab is just where it wants to be – making really cool things on its own terms.

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