FuturLab Pitch To Sony
How We Got Started Making Games
We’re currently working on Velocity 2X, a sci-fi platformer and shoot ‘em-up in one adventure for PS Vita and PS4. It’s really quite exciting, but how did we get here?
Back in 2007 we had no experience in commercial game development, so we knew we had to make a big impression in our first meeting with Sony to get anywhere.
Here’s how we did it, via PlayStation Blog from May 2010: FuturLab Pitch To Sony.