Kai is heading to retail in the form of Velocity 2X: Critical Mass Edition on PS4 and Velocity 2X on PS Vita, published by BadLand Games!
“My whole job interview was based around what I could do to make the explosions look better.” – Hussain Sheikh, Technical Director, FuturLab
To celebrate the launch of Velocity 2X on 2nd September, we’re collaborating on a Velocity Ultra race event with SpeedRunsLive!
Which image would you most likely click on PlayStation®Store?
We’re almost there on Velocity 2X visual fidelity. It needs another pass on the HUD and level dressing but we’ve exceeded our initial goals so we’re very happy with it! Now to finish off designing the levels, balance the learning curve and tidy up the little details! =)
Velocity 2X is starting to look pretty tasty now, what do you think?
All of our games are playable on PS Vita, but have you got all the native versions yet?
“FuturLab’s classy, clever blaster just pips Tearaway, Spelunky and Hotline Miami. No other game I played this year so brilliantly layered mechanic-upon-mechanic, slowly transforming you from slow-witted cannon fodder to master thumb ninja. Bring on Velocity 2X”. – Fred Dutton, Manager, PlayStation Blog
We’re delighted to announce that you can now purchase t-shirts, posters, music and even a Velocity Artwork 2014 poster through our online shop!