Archive for the ‘Music & SFX’ Category

FuturLab signs Killzone composer for maximum sound on minis

From a press release sent out today:

Joris de Man, winner of an Ivor Novello award for his work on Killzone 2, has been signed up to produce music for FuturLab’s futuristic PSN minis shooter, due for release in March 2012.

From James Marsden, FuturLab’s Managing Director:
“The team has developed some very innovative mechanics on this game, so we wanted to give it a big sound to complement the gameplay experience. We’ve been great fans of Joris’ work, both on the Killzone series and for the indie game N+, so we’re very excited that he’s onboard, and able to use his expertise to help realise our vision.”

Joris de Man added:
“It’s always exciting to be involved with indie projects; there’s an energy that comes from working with teams like FuturLab that’s contagious and fuels my ideas because they take risks where some can’t.

I really love the game mechanics that are being employed in the game; they bring a cool twist on a classic genre, something I love to do with music and its production. It’s going to be fun to delve into my Atari roots to bring an old skool flavor to the sound of this mini.”

The game was announced last year using an innovative teaser that saw gamers visiting a range of games industry websites in order to build up a picture puzzle that was solvable in two configurations; one showing the craft schematics, and the other the date and location of the reveal on PlayStation Blog. The reveal was accompanied by a competition and chance for readers to name the game.

You can imagine how excited we are, and if you can’t, get a load of this:

Game Music & SFX

I took my portable keyboard and laptop home at Christmas and began working on this tune (Protect) for our space shooter game. I finished it 5 months later after studying classic tunes like Airwolf and The Desert Rocks (Turrican 2). Since then I’ve been creating variations on the theme (Search being one of them), and some sound effects.

They’re not complete yet, but they sound good in the game, so just need a bit of pro mastering and some production tricks to give them a bit of flavour, and they’ll be good to go!

Please have a listen and see what you think.

Game Music & SFX by recurv


The adorable Virus TI Polar, used to create 90% of the above.

Sci-fi Game Music

We’re approaching a point in the development of our Space Shooter game where the rest of the music needs to be written!

Since I’m going to be writing and producing the music for the game, I thought I would let anyone interested know about an EP I produced anonymously that was published around this time last year by Pure Substance Records.

The EP is called Otherspace, and features a sci-fi cinematic set of sounds.

It was also reviewed quite highly by Coke Machine Glow, which was nice :)

If you like what FuturLab is doing, check out the EP, and let us know what you think of the music, as there will most likely be a similar flavour to the soundtrack in our game!

Hope you like it :)

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