Archive for the ‘iOS’ Category

Video Review for Coconut Dodge on iPad

“Little bit of a noggin’ buster there…”

Thanks for the review CrazyMike, we like you :)

Tips on mastering Mazes 6 and 13

The iOS version of Coconut Dodge contains two mazes in Maze Master mode that are not included in the PSP version, Mazes 6 and 13.

These mazes require Clawrence to keep a ball bounced centrally on screen whilst zipping left and right to collect treasure.

The trick is to keep the ball as central as possible before the mazes appear. If you need to correct the ball bounce, do it by tiny amounts either side to avoid sending it hurtling off screen. A good way to practice is to try and guess where the ball will land, and position Clawrence so the first bounce sends the ball straight up in the air.

You’ll need to be able to do this every time so that you can zip in and out of the gaps and return to where you need to be to keep the ball central, so practice this in the main mode as there are more balls around.

Hope that helps, happy dodging!

Coconut Dodge on iOS AppStore

We’d like to say a big thank you to the people at EA that helped us along the way: James Wright, James Dillon, Ed Rumley, Cristian Radulescu, Catalin Pica, Adrian Mocanu, Daniel Smaranda, Cristian Sadean, Surendar Modugu and George Ivanel.

We’d also like to thank John Steels for enduring the art asset production!

Most of all, we’d like to thank Andy Kerridge at Kadikoy Media for being _stupendously_ brilliant, caring so much about making the iOS port the definitive version.

EA is bringing Coconut Dodge to the AppStore!

Return top