Velocity 2X Wins Vita GOTY from GameSpot

Velocity 2X Wins Vita GOTY from GameSpot

It’s been a superb year for the Vita, and Velocity 2X has just been crowned GameSpot’s Vita GOTY 2014. Mission accomplished! :D

Inside Velocity 2X: Teledash

Always be teledashing!

If you are aiming for quick times and topping the leaderboards, teledashing is your most trusted friend.

Inside Velocity 2X: Explosions

Inside Velocity 2X: Explosions

“My whole job interview was based around what I could do to make the explosions look better.” – Hussain Sheikh, Technical Director, FuturLab

Velocity®2X Posters Available Now!

Velocity®2X Posters Available Now!

Besides being utterly gorgeous, this poster includes a list of 50 of FuturLab’s biggest fans in the footer! If you’re on the list, you’re on the poster!

Inside Velocity 2X: Map

Inside Velocity 2X: Map

Without this process we wouldn’t be able to have the nice outline and alpha vignette, or have the render time left to render the game in the background while you navigate the map.

Inside Velocity 2X: Physics

Inside Velocity 2X: Physics

The complexity for the physics system in Velocity 2X comes from the player performing multiple actions in rapid succession and in various configurations at high speed!

Inside Velocity 2X: JBraamz!

Inside Velocity 2X: JBraamz!

We are extremely proud of our ‘JBraamz’ lens flare technology and it truly makes the game feel sci-fi when seen in action!

Inside Velocity 2X: World Interaction

Inside Velocity 2X: World Interaction

Vokh battles were too difficult for novice players, and at one point the Vokh guards were at risk of being axed from the game [Nooo!].

Inside Velocity 2X: Telepods

Inside Velocity 2X: Telepods

The great thing about playtesting in the studio with devkits is you can make changes on the fly, which we did. I sat the tester down next to my desk and tweaked values and timings until she was able to perform the action perfectly every time.

Inside Velocity 2X: Animation System

Inside Velocity 2X: Animation System

This is one aspect of our codebase that I’m happy to never look at again!